Saturday, December 5, 2015

Things that go Bump in the Night

    Now its time for the DLC predator maps. Just like with the last section I will be playing through these with the character they were originally intended for. So even though everyone but Batman has horrible predator gadgets, thats how its going to be. I will say that as a general tip, if you're having trouble with finishing one or two medals for a challenge try completing it with what you can do, and then go back later. Playing through a level, and finding out its particulars will help in the long run.
How has this not killed someone?

Jailbreak
Class dismissed
This challenge puts you as Nightwing stopping Penguin's thugs in the destroyed section of GCPD (why is it destroyed? Why are you playing DLC without finishing the story?). This map is somewhat unique as it uses a large building. There are balconies you can access on both sides of it, and there are windows you can smash through to either attack or escape. Unfortunately, one of the medals is to NOT break any windows. There is also one of my favorite medal challenges; takeout the jammer last. This also includes a slight twist as it has to be via a grate takedown. Thank you Rocksteady. Finally, the last one is to take out 5 thugs with ledge takedowns. It also has a drone pilot on the interior second floor balcony. His drones patrols the lowest floor so be careful. I actually failed the window challenge because I accidentally misfired the REC. 

Trash Disposal 

As Robin finish off Two-Faces gang in the Hellsgate waste disposal center. The challenges include my favorite, leave the jammer till last, perform a shield bash on two thugs, and don't takeout any of the turrets. Oh yea and there are sentry turrets around the map. Thankfully Robin has a decent loadout for predator maps with both the explosive gel, and hacking device. This map has lots of open space for you to flee if you get spotted. But it also has a lot of turrets. Thankfully with the Hacking device you can temporarily disable one. Use this before you strike. Note: the turrets CAN interrupt your fear takedown, so plan accordingly.

Toy Soldiers

Selena's turn. These challenges are to remain unseen, takeout three guys from the ceiling, and stun a guy with caltrops then take him out. All of these are doable, but the unseen may take a few tries. Also be warned that there are turrets, but nothing is stopping you from disabling them. Be careful because there are also optically camo soldiers, and medics on the field. 
Selena really knows how to leave a guy hanging

Credit Crunch

Responsibilities of an adult, maturity of a child
Tim's back up to bat and this time its at the bank. This challenge has some interesting medals, like finish with a fear takedown (easy if you can set it up), shield bash three thugs (just hit and run), and takedown 3 thugs without moving (hint: use the remote hacking device). This is basically one of the noisy predator rooms where you get to be as loud as you want, but there is a time limit. 



Divine Intervention

Az just heard that Star Wars tickets are on sale.
Alright its Azrael's turn. Thankfully, while trying to be a copy bat, Az has made himself a valuable predator character. He has the disruptor, freeze blast, REC, gel, and smoke. In this challenge no silent takedowns, take out the drone controller with an environment takedown, and a takedown through a glass roof. There are medics, a drone controller, and tracker (scans for detective mode). All of whom make excellent targets for the disruptor (upgrades required). The drone controller takedown might be difficult, it specifically means you need to get him close enough to one of the blue-glowing objects, like a fuse box. Fortunately, if you take down everyone else he will start patrolling around, but there is no guarantee he will get close to the one area you need him to. I spent several minutes waiting for him to before giving up. The glass ceiling isn't much better as I never really noticed enemies patrolling near there. The no silent takedowns should be easy, just act aggressively, and hit and run. 

High Flyers

YES! This is a duel play predator map...with the Boys Wonder (don't tell them I called them that). Both Robin and Nightwing, together at last. For the challenges you have to glide kick as Robin, ledge takedown as Nightwing, and alternate each takedown, so each get one takedown then switch. The last shouldn't be too hard if you pay attention. The other two are laughably easy as well. There is a minigunner, I recommend using Robin's hacking device to take him out from afar. The medics should be your priority. Watchout as there are one or two cloaked enemies. One thing I noted while playing it was that it seems the detectability while on the beams that run across the ceiling was unpredictable. It seemed like I was getting spotting when I shouldn't have, and this goes for more than just this map. 

Stage Fright

Nightwing takes the stage at the movie studio. You start with a jammer on the field, but he can be taken out quickly at the beginning. I don't believe the jammer gets fixed if the medic revives him. You might want to spare the medic and let him heal guards to give you more victims to work with. You have to do 3 grate takedowns from 3 different grates, takeout 3 with the electrical blast, and perform 2 fear takedowns in 60 seconds. The first one will just take using the voice synthesiser, and luck. The electrical blast is a tall order as they need to be sent over the edge to be knocked out. But at least its 3 separate times and not getting three guys to go over at once. The last on takes timing and luck. You not only need to find two groups quickly that you can get close enough to, but also find a guy you can silently takeout between them. There are a lot of enemies for you to work with so try to pick your moments with this level.
And all it does is knock people out for a few seconds...
  
Chemical Reaction

Duel Play as Batman and Nightwing. There arn't too many enemies, and there are no specials. The problem here is the star challenges. Do not use Detective mode, be unseen, and take out 5 guys in 5 seconds. All three are tall orders. I can't really give any advice for the first two, but with the last one you will likely need to use a combination of fear takedown, and calling in your partner to help. 

Vertigo

Just some militia, an empty construction zone, and a Robin. This is a large, open area for you to fly around in. Unfortunately there are very few good grapple points for you to hide in. To get the three stars you have to do a corner takedown (easy), not be seen, and save the jammer for last. The unseen will just take luck and trying the level several times. The remote hack allows for some long range takedowns, like with power generators. There are some good cross beams to grapple to in the middle of the zone. The corner takedown, while easy, will take some effort with out the ability to see enemies coming though walls. This fight will test your ability to rely on your eyes, and not just detective mode.

Uncontainable

"Everything the light touches is our kingdom"
Use both Batman and Robin at the shipping yard. You need to takeout half of the enemies with each hero. That means six each. You also need to call in Batman to takeout one. Finally, as Batman seal an enemy in a room (the one you can close the shutters by hacking), and use Robin to take him out. You simply need to hack the door while someone is inside, and then call in Robin on them. Be careful as Robin can't pass through the door until its opened, and you can't switch back while hes not up high. This can force you into a risky retreat as you have to exit through an exposed floor grate. Else, this is fairly straightforward. Just keep track of how many each has taken out.

Sky High

Robin is back on the airship, but this time without Dick for backup (it is however a different map). You need to take out the minigunner first, stun all medics at the same time, and take out an enemy with a power cell. The latter just takes waiting for someone to walk by one of the cells. The medic means using Robins snap-flashes, you only have three for the whole level, so you can't afford to misplace, or detonate one early. Finally the minigunner is a challenge. You have to hope that he walks close enough to some environmental hazard, and that you're in a position to act on it. 

Financial Crash  

Ha! ....someone wanna go see if they're breathing?
Another noisy predator bank map. Same as with the others, takeout a certain number of enemies, all moves can't be heard, and there is a time limit as they steal all of them money. First challenge, avoid taking damage. Just watch your targets, and restart if you get hit. Second, takeout 3 guys with one chandelier. This means making one fall by hacking it. This is quite challenging as its hard getting 3 guys in such a small area on this map. Thugs don't seem to group up like on other maps. Finally, avoid any fear takedowns. This one is quite simple as you just have to not rely on a fear takedown. Really I do like these bank maps because they throw a spin on the traditional Arkham predator gameplay. Also they have all kinds of fun traps like electric floors, and escalators. 

Deconstruction

Finally we have Batman fighting evil at the City Vision construction site. This map is fairly contained, and yet open. There are lots of walls, electromagnets and grates to use. The first challenge is to prevent enemies from deploying sentry guns. You can see them scattered about, and sabotage them with the disruptor. I recommend doing this before engaging the enemy. Even with detective mode jammed they still glow in the disruptors sights. Listen for the audio clues that someone is about to deploy one and keep an eye on them. if you haven't sabotaged the one that is getting set up, stop them at all costs. Next you have to do a grate takedown. This is actually really easy as the jammer stands on top of it to start. Just saying, it makes a great first target. Lastly, you need to disarm 3 guys with electromagnetic generators. These are the machines you can set off with the REC. I have spotted two on the level, so just make sure you get at least two guys with one of them. This is a really fun level since it has a lot of the fun elements to mess around with.
I'm really starting to think Batman broke his one rule.

No comments:

Post a Comment