Wednesday, December 2, 2015

Lights! Camera! Afterburner!

Frankly this is some of the least insane alternate costumes
     Part of the DLC for Arkham Knight includes a series of batmobile packs themed after different Batman eras. These currently include the Dark Knight series, the 1960's tv show, the Tim Burton series, and most recently, the Batman vs Superman car. Each pack contains two tracks, and a car model designed after the car from that series. Many of the tracks seem to be set on movie stages, almost like those shows were just movies in the Arkham universe. Also most of these come in 3, and 1 lap versions, the 1 laps being the a run through the last one. Unfortunately, these special batmobiles can only be used in non-combat challenge maps, as they cannot transform like the AK car. I get that adapting these versions into tank forms would have been a challenge and lots of work for the devs, but it would have been SOOOOOO cool. Imagine the 60's Batmobile with a tank turret coming out of the trunk!

    All of these maps are fairly challenging. Many took me multiple tries to actually finish. A lot of these actually have slight variations on the base game maps. This is welcome as a bunch of new Riddler tracks with him telling you even more of how much smarter he is than you would have just been annoying. Instead you get Mr. Fox to do that. Ultimately don't feel bad if you have trouble with these maps. Since completing them isn't part of the story (and no one wants to pay for super easy content) they were designed to be a little more challenging than the original maps.

Cauldron Speedway TT

This is just like the other time trials. Race through several checkpoints, trying to get the best time. You start on Founder's and bounce to Bleake. The end happens to be the ramp to get to the roof of the movie studio.

Penguin Dockyard/ Batcave Set

HOLY HABERDASHER BATMAN!
These two maps are based off of the old 1960's Batman show, the one where they literally flashed things like "KERPOW!, BAM!, and BANG! when fight scenes happened. The gimmick on these is that the two gates on the Riddler tracks have been replaced with glowing blue and yellow cutouts of people. You can switch them on and off with the same button, and hitting them gives you a time penalty. There are also green stop watches you can hit that give you a time bonus. Just remember that like the time bonuses in other tracks you need to balance the time they give you with how much time you lose going after them. Also take the time to enjoy reminiscing about a simpler time, a cornier time.  
HOLY TIME PARADOX BATMAN

Ashes/ Cataclysm

Ashes and Cataclysm both take place on action movie sets that look more like war zones than city streets. This fits with the Tumbler's more armored design. While you traverse these tracks it seems like you are in combat. Pieces of the tracks explode around you, and a helicopter takes pot shots at you from the sky (don't worry you don't take damage/time penalties). On Ashes there is a wall you must race across that gives the one in the last Riddler track a run for most annoying obstacle. This might be a good time to lay off of the afterburner.Cataclysm has series of ramps across what look like rooftops. These jumps are easy to miss and will send you into a time wasting drop. so try to line it up before gunning it.
Pictured: Still not a riddle

Cobblepot's Causeway/ Joker Parade
Seriously, they felt the need to try and explain this a in-game show?
These two are based off of the Tim Burton Batman in the late 80's/90's. Both feature spinning blades of different colors you can alternate between, more in line with the Riddler tracks. Watch it because both of these have sections it is easy to slip off the track, and times when you might switch gates before clearing the last one. Again just take time to learn these tracks.

Batmobile Proving Ground/ Waynetech - Loop

These are two fairly unique tracks based around the idea of test tracks for the car. Proving Ground is a simple figure eight design that is supposed to test your drifting. Lucius will remind you to try, however I felt like most of the course was too shallow of a turn to really drift. The first lap has no obstacles except staying inside of the course, leaving the narrow strip will penalize you. Lap two sees the addition of gates and beams you can toggle like all the rest. Finally on lap 3 they keep the toggle gates, while adding red ones you can't turn off. Good luck.
Its facilities like this that make me wonder how Bruce's identity isn't known by EVERY construction worker in the state

Loop earns its name in more than one way. Not only is the entire track a tube, but point is not to reach an end, but hit all of the goals. Missing a green gate will cause you to have to try and go through the section again till you hit it. The red barriers will cause the next green one to disappear, so avoid those red ones. Of course this is one of the ones that doesn't come in more than one versions. Remember, it you go too slow, take too sharp of a turn, or stay too close to the top of a loop you will fall. This tracks tests your accuracy as a driver, not just your speed.
I kinda feel like the BvS car is a step down after Arkham Knight

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