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How has this not killed someone? |
Jailbreak
This challenge puts you as Nightwing stopping Penguin's thugs in the destroyed section of GCPD (why is it destroyed? Why are you playing DLC without finishing the story?). This map is somewhat unique as it uses a large building. There are balconies you can access on both sides of it, and there are windows you can smash through to either attack or escape. Unfortunately, one of the medals is to NOT break any windows. There is also one of my favorite medal challenges; takeout the jammer last. This also includes a slight twist as it has to be via a grate takedown. Thank you Rocksteady. Finally, the last one is to take out 5 thugs with ledge takedowns. It also has a drone pilot on the interior second floor balcony. His drones patrols the lowest floor so be careful. I actually failed the window challenge because I accidentally misfired the REC.
Trash Disposal
As Robin finish off Two-Faces gang in the Hellsgate waste disposal center. The challenges include my favorite, leave the jammer till last, perform a shield bash on two thugs, and don't takeout any of the turrets. Oh yea and there are sentry turrets around the map. Thankfully Robin has a decent loadout for predator maps with both the explosive gel, and hacking device. This map has lots of open space for you to flee if you get spotted. But it also has a lot of turrets. Thankfully with the Hacking device you can temporarily disable one. Use this before you strike. Note: the turrets CAN interrupt your fear takedown, so plan accordingly.
Toy Soldiers
Selena's turn. These challenges are to remain unseen, takeout three guys from the ceiling, and stun a guy with caltrops then take him out. All of these are doable, but the unseen may take a few tries. Also be warned that there are turrets, but nothing is stopping you from disabling them. Be careful because there are also optically camo soldiers, and medics on the field.
Credit Crunch
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Responsibilities of an adult, maturity of a child |
Divine Intervention
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Az just heard that Star Wars tickets are on sale. |
High Flyers
YES! This is a duel play predator map...with the Boys Wonder (don't tell them I called them that). Both Robin and Nightwing, together at last. For the challenges you have to glide kick as Robin, ledge takedown as Nightwing, and alternate each takedown, so each get one takedown then switch. The last shouldn't be too hard if you pay attention. The other two are laughably easy as well. There is a minigunner, I recommend using Robin's hacking device to take him out from afar. The medics should be your priority. Watchout as there are one or two cloaked enemies. One thing I noted while playing it was that it seems the detectability while on the beams that run across the ceiling was unpredictable. It seemed like I was getting spotting when I shouldn't have, and this goes for more than just this map.
Stage Fright
Nightwing takes the stage at the movie studio. You start with a jammer on the field, but he can be taken out quickly at the beginning. I don't believe the jammer gets fixed if the medic revives him. You might want to spare the medic and let him heal guards to give you more victims to work with. You have to do 3 grate takedowns from 3 different grates, takeout 3 with the electrical blast, and perform 2 fear takedowns in 60 seconds. The first one will just take using the voice synthesiser, and luck. The electrical blast is a tall order as they need to be sent over the edge to be knocked out. But at least its 3 separate times and not getting three guys to go over at once. The last on takes timing and luck. You not only need to find two groups quickly that you can get close enough to, but also find a guy you can silently takeout between them. There are a lot of enemies for you to work with so try to pick your moments with this level.
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And all it does is knock people out for a few seconds... |
Chemical Reaction
Duel Play as Batman and Nightwing. There arn't too many enemies, and there are no specials. The problem here is the star challenges. Do not use Detective mode, be unseen, and take out 5 guys in 5 seconds. All three are tall orders. I can't really give any advice for the first two, but with the last one you will likely need to use a combination of fear takedown, and calling in your partner to help.
Vertigo
Just some militia, an empty construction zone, and a Robin. This is a large, open area for you to fly around in. Unfortunately there are very few good grapple points for you to hide in. To get the three stars you have to do a corner takedown (easy), not be seen, and save the jammer for last. The unseen will just take luck and trying the level several times. The remote hack allows for some long range takedowns, like with power generators. There are some good cross beams to grapple to in the middle of the zone. The corner takedown, while easy, will take some effort with out the ability to see enemies coming though walls. This fight will test your ability to rely on your eyes, and not just detective mode.
Uncontainable
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"Everything the light touches is our kingdom" |
Sky High
Robin is back on the airship, but this time without Dick for backup (it is however a different map). You need to take out the minigunner first, stun all medics at the same time, and take out an enemy with a power cell. The latter just takes waiting for someone to walk by one of the cells. The medic means using Robins snap-flashes, you only have three for the whole level, so you can't afford to misplace, or detonate one early. Finally the minigunner is a challenge. You have to hope that he walks close enough to some environmental hazard, and that you're in a position to act on it.
Financial Crash
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Ha! ....someone wanna go see if they're breathing? |
Deconstruction
Finally we have Batman fighting evil at the City Vision construction site. This map is fairly contained, and yet open. There are lots of walls, electromagnets and grates to use. The first challenge is to prevent enemies from deploying sentry guns. You can see them scattered about, and sabotage them with the disruptor. I recommend doing this before engaging the enemy. Even with detective mode jammed they still glow in the disruptors sights. Listen for the audio clues that someone is about to deploy one and keep an eye on them. if you haven't sabotaged the one that is getting set up, stop them at all costs. Next you have to do a grate takedown. This is actually really easy as the jammer stands on top of it to start. Just saying, it makes a great first target. Lastly, you need to disarm 3 guys with electromagnetic generators. These are the machines you can set off with the REC. I have spotted two on the level, so just make sure you get at least two guys with one of them. This is a really fun level since it has a lot of the fun elements to mess around with.
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I'm really starting to think Batman broke his one rule. |