Thursday, August 27, 2015

In the Beginning...(Part 1)

     Hello and welcome to Arkham Crusader. I ask you to note that this was created for a class, but the subject was up to me to pick.

     In these posts I will discuss the different AR missions in Arkham Knight. What you do, how to do it as well as I know, and other tips.

     Appropriately I will start this with the Tutorial "challenges". One thing to note about these is that they do not give you a rating. So these are essentially pass/fail. These are given after Batman receives the new suit early on in the game. One thing that happens to annoy me about this though is that he calls in the Batwing to drop the suit onto a roof, CHANGES HIS WHOLE SUIT while on the roof of a relatively short building (good thing nobody happened to be watching), and do these AR tutorials while a few feet from armed guys with a hostage.


                                      Apparently Bruce doesn't have time for this during the day


Recommended upgrades: None

# 1: Throw Counter
First on the list is the tutorial for a new combat option, the Throw Counter. This new move allows Batman to launch an enemy by countering an attack. You have to counter close to when the attack happens, and press in the direction you want to throw them. This is useful for getting a "two for one" if you can hit another enemy. Do it 5 times and you're one down on this list.

Numbers do not win battles, and against Batman they don't help

#2: Fear Multi-Takedown

Another new feature on this list, the Fear Multi-Takedown lets you quickly takeout 3 guys (can later be upgraded to 4 and then 5) by moving close to one while undetected. When you can initiate it all of the targets will be highlighted and you press proper button (square on PS4). When the first target is taken out the action will slow down and you can shift the camera to target and activate the next attack. 
Note: if you do not press it the game will not automatically do the next move and you may time out on it. This can leave you exposed surrounded by armed enemies.
For this tutorial challenge you will be tasked with eliminating 4 groups of three enemies. They spawn after you take out the group before, and if you are spotted, or fail to eliminate all three then you must restart that group. A fairly easy challenge, It might take you multiple tries just because you accidently get spotted. On the last group one guy moves so wait with in range of the one at the end and when the last guy is highlighted move in for the kill.

#3: Predator Fundamentals
This challenge should be fairly simple and straightforward to Arkham vets. Three armed enemies spawn on the roof. Take all three out in any way. You do not even fail this if you get spotted. Here is a list of possible moves to use:
  • Silent takedown (a classic)
  • Fear Multi-Takedown ( Wait for two or three to get close together)
  • Vents (be careful as alerted guys look down now...)
  • Glide kick/ground takedown (... but still don't look up)                                                                               
  • or if stealth isn't your style 
  • Straight Up combat  
All three spawn differently each time so this AR challenge is good for experimenting with different takedowns.



Next time we'll look at the next three

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